Early on in Trailpost’s design process, I decided to use a fixed set of packing categories across all members’ packs. This decision came from a desire to provide consistency when doing shakedowns and helped get Trailpost out the door for testing a little quicker.
Over the past few months, many current and future Trailposters have expressed that while the shared set of community categories are pretty good, they aren’t great and fail to cover a wide range of activities and organization methods people use to plan their adventures.
Today I am happy to announce the latest update to the Trailpost platform with a bunch of changes both big and small to help you plan your outdoor trips. The most significant addition is Trailpost’s new search engine along with a collection of design changes to support this, and future enhancements.
Pack Base Weights
Trailpost was the first pack manager to distinguish between carried and worn quantities without duplicating items and, when we initially launched, the breakdown between carried and worn weight was our primary distinction. However, last week when we released per-item consumption rates it unlocked the most important number in pack planning, the Base Weight. In the update pushed today, base weight is now the primary metric for packs, along with worn, consumable, and total pack weight. Read More
Over the past few weeks, I’ve had the opportunity to talk with a lot of Trailposters about their experience using Trailpost, and what I can do to provide the best pack manager out there.
One of the most common questions was: “What about consumables?”
It was a fair question, and one I didn’t have a great answer for because I didn’t build them into the initial launch.
I spent the past week building this feature, and I am pretty confident you’ll love it. Read More
Last week I released a set of small updates to Trailpost based on feedback from the first round of beta testing. This week, I’m proud to announce a release that addresses one of the most common complaints about the early version of Trailpost: That it was a bit slow and tedious to build new packs one item at a time.
The last two weeks have been a whirlwind for me. I won’t lie, it’s a bit nerve-wracking spending months building something and then putting it out there for the world to poke and prod, hoping you haven’t completely wasted your time.
Thankfully it appears I did not.